Super Robot Wars/X/Pilot Skills

From Akurasu Wiki
Jump to navigationJump to search

Skill Route System

TacP

TacP (Tactical Points) are awarded after an enemy unit has been defeated. TacP are not gained individually, but are shared across all units. TacP is spent to purchase new skills and enhancements.

Skill Route

The Skill Route is where you purchase skills and unlocking further skills for your pilots by spending TacP.

  • The Skill Route is independent of any particular pilot, and all skills are obtainable by all pilots
  • The total limit of skills on a single pilot is 30
  • Multiple copies of the skill can be purchased to be given to multiple pilots up to the maximum level


Skill Name JP Skill Name EN Cost Required Skill Effect
底力 Potential 50 None As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level. Maximum level 9 (see Skill Details).
サイズ差補正無視 Ignore Size 100 Potential Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. At level 1, S-sized units can battle 1L-sized units without penalties, and viceversa. Maximum level 4.
援護攻撃 Support Attack 250 Ignore Size Allows the pilot to provide offensive support to an adjacent ally. Number of times is equivalent to skill level. Maximum level 4. Attack power is reduced by 50%
サポートアタック Enhance Attack 300 Support Attack When performing a Cover Attack, the attack will always do a critical hit. Does not work with Attack Again.
Eセーブ Save E 150 Enhance Attack Weapon EN consumption reduced by 10%/20%. Effect increases with skill level. Can only be learned by pilots that can control units with attacks that use EN
Bセーブ Save B 150 Enhance Attack Weapon Ammo multiplied by 1.2x/1.5x (decimals are rounded up). Can only be learned by pilots that can control units with attacks that use Ammo
再攻撃 Second Attack 350 Save E/B Allows the pilot to Support Attack for himself if Skill stat is 30 or higher than enemy.
援護防御 Support Defend 250 Ignore Size Allows the pilot to provide defensive support to an adjacent ally. Number of times is equivalent to skill level. Maximum level 4. Damage taken is equivalent to when applying Defend.
ガード Guard 100 Support Defend At 130 Will or more, damage taken is reduced. Effect increases with skill level (10/15/20%)
見切り Instinct 100 Support Defend At 130 Will or more, final Hit, Evade and Critical rates are increased, effect increases with skill level. (5/10/15%) Maximum Level 3.
ヒット&アウェイ Hit & Run 300 Guard/Instinct If the unit has not moved yet, it can move after performing an attack.
先制攻撃 Preemptive Strike 400 Hit & Run Allows for the Spirit Commands Persist, Charge, and Accel to be cast on a unit on initial sortie.
精神耐性 Spirit Endurance 200 Potential Ignores weapon special effects such as Status Down, Immobile, Morale Down, and SP Down. If your Focus is below 100, also ignores Daunt. This skill has no effect on sub-pilots
闘爭心 Fighter's Spirit 100 Spirit Endurance Increases starting Will. Effect increases alongside skill level. (2/5/10)
気力+ATK Morale+ (ATK) 250 Fighter's Spirit After performing an Attack, a Counterattack or a Cover Attack, gain +1 Focus
気力+DEF Morale+ (DEF) 250 Fighter's Spirit Gain Focus on Defending
気力限界突破 Break Morale Limit 100 Morale+ (ATK/DEF) Focus limit raised. Effect increases with level (5/10/20) Maximum Level 3.
パーツ供給 Supply Parts 150 Potential Consumable parts can be used on own team or on a member of an adjacent team
SPアップ SP Up 100 Supply Parts Increases the pilot's maximum Spirit Points by 5 per level.
レスキュー技能 Maintenance Skill 300 SP Up The Repair command's effect is multiplied by 1.5 and it's range is increased by 1 as well as allow for Resupply after moving
エースプラウド Proud Ace 200 Maintenance Skill Lowers kill count for Ace status to 50 and Great Ace to 70.
ラッキースター Lucky Star 350 Proud Ace Allows for Spirit Command Fortune to be cast on a unit on initial sortie


Chart

底力
Potential
50
- サイズ差補正無視
Ignore Size
100
- 援護攻撃
Support Attack
250
- サポートアタック
Enhance Attack
300
- Eセーブ
Save E
150
> 再攻撃
Second Attack
350
- Bセーブ
Save B
150
- 援護防御
Support Defend
250
- ガード
Guard
100
> ヒット&アウェイ
Hit & Run
300
- 先制攻撃
Preemptive Strike
400
- 見切り
Instinct
100 (500)
- 精神耐性
Spirit Endurance
200
- 闘爭心
Fighter's Spirit
100
- 気力+ATK
Morale+ (ATK)
250
> 気力限界突破
Break Morale Limit
100
- 気力+DEF
Morale+ (DEF)
250
- パーツ供給
Supply Parts
150
- SPアップ
SP Up
100
- レスキュー技能
Maintenance Skill
300
- エースプラウド
Proud Ace
200
- ラッキースター
Lucky Star
350


Special Skills

Skill Name JP Skill Name EN Cost Effect
Tactical Standby 2,500 If you end the player phase without taking action, main pilot activates Zeal and Accel and recovers 5SP at the start of the next player phase.
SP Recovery 2,500 Pilot recovers 10 SP at the start of player phase.
ExC Bonus 2,000 Gain +2 ExC when sortie.
Full Counter 2,000 When counter-attacking, you attack first.
Attacker 2,500 When Morale is 130 or higher, increases damage dealt by 20%.
Dash 1,500 Movement +1.


Parameter Skills

The Parameter Skills are a separate system that allows you to increase pilots stats & terrain rankings.

  • There are no requirements to use Parameter Skills
  • Parameter Skills require TacP


Skill Name JP Skill Name EN Cost Effect
格闘アップ CQB Up 100 Increase Melee by 5 points
射撃アップ RNG Up 100 Increase Range by 5 points
技量アップ SKL Up 100 Increase Skill by 5 points
防御アップ DEF Up 100 Increase Defense by 5 points
回避アップ EVN Up 100 Increase Evasion by 5 points
命中アップ HIT Up 100 Increase Accuracy by 5 points
地形適応アップ-空 Terrain Handling Up - Air 250 Increase Terrain Rank for Air by 1
地形適応アップ-陸 Terrain Handling Up - Grd 250 Increase Terrain Rank for Ground by 1
地形適応アップ-海 Terrain Handling Up - Wtr 250 Increase Terrain Rank for Water by 1
地形適応アップ-宇 Terrain Handling Up - Spc 250 Increase Terrain Rank for Space by 1


Unique Pilot Skills

Skill Name JP Skill Name EN Pilots Effect
Commander
  • Donyell
  • Lelouch
  • Kuramitsu
  • Salia
  • Salamandinay
Increases Final Accuracy and Evasion for nearby units. The effect varies based on skill level and distance to ally units (see Skill Details).
Strong Luck
  • Banjo
  • Judau
Increases funds gained from defeating enemies by 20%.
Genius
  • Klim
Increases Accuracy, Evasion and Critical by 20%.
CEO
  • Maito
Gain 50 TacP when clearing a map.
Hero
  • Wataru
  • Maito
  • Gaine
  • Battle Bomber
  • Guard Diver
  • Black Mightgaine
Increases Accuracy, Evasion, Critical and Armor. Effect varies with skill level (see Skill Details).
  • Newtype
  • Artificial Newtype
  • Kamille
  • Fa
  • Judau
  • Roux
  • Beecha
  • Elle
  • Ple
  • Ple Two
  • Mashymre
  • Glemy
  • Amuro
  • Char
  • Seabook
  • Cecily
  • Tobia
  • Bellri
Increases Accuracy and Evasion. Extends the range of Newtype weapons. Effect varies with skill level (see Skill Details).
Battler
  • Show
  • Marvel
  • Tod
Increase Morale by +3 at the start of each player phase. Increases damage dealt by 10% when morale is 150 or higher.
Aura Power
  • Show
  • Marvel
  • Tod
Increases final evasion, Aura Barrier performance and Dmg of Aura Power weapons. Effect varies with skill level (see Skill Details).
Blue Water's Blessing
  • Nemo
Grants ally pilots within 3 spaces +10 to all stats, and both pilots and subpilots recover +5 SP at the start of player phase.
Curse of the Geass
  • Suzaku
Activates when Morale is 130 or higher. Increases final damage dealt by 10% and grants the effects of Potential Lvl 9 (see Skill Details).
Tactical Command
  • Lelouch
Enables the Tactical Command option, which adjusts the stats of pilots (Lelouch excluded) in target area :
  • Attack : Pilots gain CQB, RNG & HIT +15
  • Defend : Pilots gain DEF +20 & EVD +15
  • Special : Pilot gain CQB & RNG +30, DEF -40, EVD -20
Mail Rider
  • Ange
  • Salia
  • Hilda
  • Vivian
  • Ersha
  • Rosalie
  • Chris
Increases funds gained from defeating enemies by 20%.
Coupler
  • Aoba
  • Dio
  • Hina
After activating Coupling System, if you use the Spirit Commands Flash, Focus, Bullseye or Intuition, other Pilots with Coupler skill will be granted the same effects
Savior
  • Wataru
Increases final accuracy and damage dealt, and reduces damage taken based on Morale. 110~119: 5% to all, 120~139: +10% to accuracy|-5% damage taken|+5% damage dealt , 140-150: 10% to all, 151: 15% to all. Values increase by 5% if Aced.
Spiral Power
  • Simon
  • Yoko
  • Gimmy
  • Darry
  • Kittan
  • Dayakka
Increases accuracy and reduces final damage taken. Effect varies with skill level (see Skill Details).
Spiral Power ∞
  • Simon
Grants the effects of Spiral Power Lvl 9 and increases all stats by +10 when morale is 130 or higher.


Pilot Skill Details

Potential

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Accuracy
Evasion
Critical
Defense


Commander

This skill provides a bonus to final accuracy and evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves.

Lvl. 1
2 1 0 1 2
2
1
0
1
2


Lvl. 2
3 2 1 0 1 2 3
3
2
1
0
1
2
3


Lvl. 3
4 3 2 1 0 1 2 3 4
4
3
2
1
0
1
2
3
4


Lvl. 4
5 4 3 2 1 0 1 2 3 4 5
5
4
3
2
1
0
1
2
3
4
5


Hero

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Accuracy
Evasion
Critical
Armor 0 0 +100 +100 +100 +200 +200 +200 +300


Newtype

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Accuracy
Evasion
Range +0 +0 +0 +0 +0 +0 +1 +1 +2


Aura Power

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Evasion
Dmg +100 +150 +200 +250 +300 +350 +400 +450 +500
Aura Barrier Value


Spiral Power

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Accuracy
Damage taken