Super Robot Wars/X/Pilot Skills
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Skill Route System
TacP
TacP (Tactical Points) are awarded after an enemy unit has been defeated. TacP are not gained individually, but are shared across all units. TacP is spent to purchase new skills and enhancements.
Skill Route
The Skill Route is where you purchase skills and unlocking further skills for your pilots by spending TacP.
- The Skill Route is independent of any particular pilot, and all skills are obtainable by all pilots
- The total limit of skills on a single pilot is 30
- Multiple copies of the skill can be purchased to be given to multiple pilots up to the maximum level
Skill Name JP | Skill Name EN | Cost | Required Skill | Effect |
---|---|---|---|---|
底力 | Potential | 50 | None | As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level. Maximum level 9 (see Skill Details). |
サイズ差補正無視 | Ignore Size | 100 | Potential | Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. At level 1, S-sized units can battle 1L-sized units without penalties, and viceversa. Maximum level 4. |
援護攻撃 | Support Attack | 250 | Ignore Size | Allows the pilot to provide offensive support to an adjacent ally. Number of times is equivalent to skill level. Maximum level 4. Attack power is reduced by 50% |
サポートアタック | Enhance Attack | 300 | Support Attack | When performing a Cover Attack, the attack will always do a critical hit. Does not work with Attack Again. |
Eセーブ | Save E | 150 | Enhance Attack | Weapon EN consumption reduced by 10%/20%. Effect increases with skill level. Can only be learned by pilots that can control units with attacks that use EN |
Bセーブ | Save B | 150 | Enhance Attack | Weapon Ammo multiplied by 1.2x/1.5x (decimals are rounded up). Can only be learned by pilots that can control units with attacks that use Ammo |
再攻撃 | Second Attack | 350 | Save E/B | Allows the pilot to Support Attack for himself if Skill stat is 30 or higher than enemy. |
援護防御 | Support Defend | 250 | Ignore Size | Allows the pilot to provide defensive support to an adjacent ally. Number of times is equivalent to skill level. Maximum level 4. Damage taken is equivalent to when applying Defend. |
ガード | Guard | 100 | Support Defend | At 130 Will or more, damage taken is reduced. Effect increases with skill level (10/15/20%) |
見切り | Instinct | 100 | Support Defend | At 130 Will or more, final Hit, Evade and Critical rates are increased, effect increases with skill level. (5/10/15%) Maximum Level 3. |
ヒット&アウェイ | Hit & Run | 300 | Guard/Instinct | If the unit has not moved yet, it can move after performing an attack. |
先制攻撃 | Preemptive Strike | 400 | Hit & Run | Allows for the Spirit Commands Persist, Charge, and Accel to be cast on a unit on initial sortie. |
精神耐性 | Spirit Endurance | 200 | Potential | Ignores weapon special effects such as Status Down, Immobile, Morale Down, and SP Down. If your Focus is below 100, also ignores Daunt. This skill has no effect on sub-pilots |
闘爭心 | Fighter's Spirit | 100 | Spirit Endurance | Increases starting Will. Effect increases alongside skill level. (2/5/10) |
気力+ATK | Morale+ (ATK) | 250 | Fighter's Spirit | After performing an Attack, a Counterattack or a Cover Attack, gain +1 Focus |
気力+DEF | Morale+ (DEF) | 250 | Fighter's Spirit | Gain Focus on Defending |
気力限界突破 | Break Morale Limit | 100 | Morale+ (ATK/DEF) | Focus limit raised. Effect increases with level (5/10/20) Maximum Level 3. |
パーツ供給 | Supply Parts | 150 | Potential | Consumable parts can be used on own team or on a member of an adjacent team |
SPアップ | SP Up | 100 | Supply Parts | Increases the pilot's maximum Spirit Points by 5 per level. |
レスキュー技能 | Maintenance Skill | 300 | SP Up | The Repair command's effect is multiplied by 1.5 and it's range is increased by 1 as well as allow for Resupply after moving |
エースプラウド | Proud Ace | 200 | Maintenance Skill | Lowers kill count for Ace status to 50 and Great Ace to 70. |
ラッキースター | Lucky Star | 350 | Proud Ace | Allows for Spirit Command Fortune to be cast on a unit on initial sortie |
Chart
底力 Potential 50 |
- | サイズ差補正無視 Ignore Size 100 |
- | 援護攻撃 Support Attack 250 |
- | サポートアタック Enhance Attack 300 |
- | Eセーブ Save E 150 |
> | 再攻撃 Second Attack 350 |
- | Bセーブ Save B 150 | |||||||||
- | 援護防御 Support Defend 250 |
- | ガード Guard 100 |
> | ヒット&アウェイ Hit & Run 300 |
- | 先制攻撃 Preemptive Strike 400 | |||
- | 見切り Instinct 100 (500) | |||||||||
- | 精神耐性 Spirit Endurance 200 |
- | 闘爭心 Fighter's Spirit 100 |
- | 気力+ATK Morale+ (ATK) 250 |
> | 気力限界突破 Break Morale Limit 100 | |||
- | 気力+DEF Morale+ (DEF) 250 | |||||||||
- | パーツ供給 Supply Parts 150 |
- | SPアップ SP Up 100 |
- | レスキュー技能 Maintenance Skill 300 |
- | エースプラウド Proud Ace 200 |
- | ラッキースター Lucky Star 350 |
Special Skills
Skill Name JP | Skill Name EN | Cost | Effect |
---|---|---|---|
Tactical Standby | 2,500 | If you end the player phase without taking action, main pilot activates Zeal and Accel and recovers 5SP at the start of the next player phase. | |
SP Recovery | 2,500 | Pilot recovers 10 SP at the start of player phase. | |
ExC Bonus | 2,000 | Gain +2 ExC when sortie. | |
Full Counter | 2,000 | When counter-attacking, you attack first. | |
Attacker | 2,500 | When Morale is 130 or higher, increases damage dealt by 20%. | |
Dash | 1,500 | Movement +1. |
Parameter Skills
The Parameter Skills are a separate system that allows you to increase pilots stats & terrain rankings.
- There are no requirements to use Parameter Skills
- Parameter Skills require TacP
Skill Name JP | Skill Name EN | Cost | Effect |
---|---|---|---|
格闘アップ | CQB Up | 100 | Increase Melee by 5 points |
射撃アップ | RNG Up | 100 | Increase Range by 5 points |
技量アップ | SKL Up | 100 | Increase Skill by 5 points |
防御アップ | DEF Up | 100 | Increase Defense by 5 points |
回避アップ | EVN Up | 100 | Increase Evasion by 5 points |
命中アップ | HIT Up | 100 | Increase Accuracy by 5 points |
地形適応アップ-空 | Terrain Handling Up - Air | 250 | Increase Terrain Rank for Air by 1 |
地形適応アップ-陸 | Terrain Handling Up - Grd | 250 | Increase Terrain Rank for Ground by 1 |
地形適応アップ-海 | Terrain Handling Up - Wtr | 250 | Increase Terrain Rank for Water by 1 |
地形適応アップ-宇 | Terrain Handling Up - Spc | 250 | Increase Terrain Rank for Space by 1 |
Unique Pilot Skills
Skill Name JP | Skill Name EN | Pilots | Effect |
---|---|---|---|
Commander |
|
Increases Final Accuracy and Evasion for nearby units. The effect varies based on skill level and distance to ally units (see Skill Details). | |
Strong Luck |
|
Increases funds gained from defeating enemies by 20%. | |
Genius |
|
Increases Accuracy, Evasion and Critical by 20%. | |
CEO |
|
Gain 50 TacP when clearing a map. | |
Hero |
|
Increases Accuracy, Evasion, Critical and Armor. Effect varies with skill level (see Skill Details). | |
|
|
Increases Accuracy and Evasion. Extends the range of Newtype weapons. Effect varies with skill level (see Skill Details). | |
Battler |
|
Increase Morale by +3 at the start of each player phase. Increases damage dealt by 10% when morale is 150 or higher. | |
Aura Power |
|
Increases final evasion, Aura Barrier performance and Dmg of Aura Power weapons. Effect varies with skill level (see Skill Details). | |
Blue Water's Blessing |
|
Grants ally pilots within 3 spaces +10 to all stats, and both pilots and subpilots recover +5 SP at the start of player phase. | |
Curse of the Geass |
|
Activates when Morale is 130 or higher. Increases final damage dealt by 10% and grants the effects of Potential Lvl 9 (see Skill Details). | |
Tactical Command |
|
Enables the Tactical Command option, which adjusts the stats of pilots (Lelouch excluded) in target area :
| |
Mail Rider |
|
Increases funds gained from defeating enemies by 20%. | |
Coupler |
|
After activating Coupling System, if you use the Spirit Commands Flash, Focus, Bullseye or Intuition, other Pilots with Coupler skill will be granted the same effects | |
Savior |
|
Increases final accuracy and damage dealt, and reduces damage taken based on Morale. 110~119: 5% to all, 120~139: +10% to accuracy|-5% damage taken|+5% damage dealt , 140-150: 10% to all, 151: 15% to all. Values increase by 5% if Aced. | |
Spiral Power |
|
Increases accuracy and reduces final damage taken. Effect varies with skill level (see Skill Details). | |
Spiral Power ∞ |
|
Grants the effects of Spiral Power Lvl 9 and increases all stats by +10 when morale is 130 or higher. |
Pilot Skill Details
Potential
Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | Lvl 7 | Lvl 8 | Lvl 9 | |
---|---|---|---|---|---|---|---|---|---|
Accuracy | |||||||||
Evasion | |||||||||
Critical | |||||||||
Defense |
Commander
This skill provides a bonus to final accuracy and evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves.
Lvl. 1 | |||||
---|---|---|---|---|---|
2 | 1 | 0 | 1 | 2 | |
2 | |||||
1 | |||||
0 | |||||
1 | |||||
2 |
Lvl. 2 | |||||||
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3 | 2 | 1 | 0 | 1 | 2 | 3 | |
3 | |||||||
2 | |||||||
1 | |||||||
0 | |||||||
1 | |||||||
2 | |||||||
3 |
Lvl. 3 | |||||||||
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4 | 3 | 2 | 1 | 0 | 1 | 2 | 3 | 4 | |
4 | |||||||||
3 | |||||||||
2 | |||||||||
1 | |||||||||
0 | |||||||||
1 | |||||||||
2 | |||||||||
3 | |||||||||
4 |
Lvl. 4 | |||||||||||
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5 | 4 | 3 | 2 | 1 | 0 | 1 | 2 | 3 | 4 | 5 | |
5 | |||||||||||
4 | |||||||||||
3 | |||||||||||
2 | |||||||||||
1 | |||||||||||
0 | |||||||||||
1 | |||||||||||
2 | |||||||||||
3 | |||||||||||
4 | |||||||||||
5 |
Hero
Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | Lvl 7 | Lvl 8 | Lvl 9 | |
---|---|---|---|---|---|---|---|---|---|
Accuracy | |||||||||
Evasion | |||||||||
Critical | |||||||||
Armor | 0 | 0 | +100 | +100 | +100 | +200 | +200 | +200 | +300 |
Newtype
Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | Lvl 7 | Lvl 8 | Lvl 9 | |
---|---|---|---|---|---|---|---|---|---|
Accuracy | |||||||||
Evasion | |||||||||
Range | +0 | +0 | +0 | +0 | +0 | +0 | +1 | +1 | +2 |
Aura Power
Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | Lvl 7 | Lvl 8 | Lvl 9 | |
---|---|---|---|---|---|---|---|---|---|
Evasion | |||||||||
Dmg | +100 | +150 | +200 | +250 | +300 | +350 | +400 | +450 | +500 |
Aura Barrier Value |
Spiral Power
Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | Lvl 7 | Lvl 8 | Lvl 9 | |
---|---|---|---|---|---|---|---|---|---|
Accuracy | |||||||||
Damage taken |